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Ask the AI: Top Ten Cards from Legends

Updated: Aug 10


Karakas
Artist: Nicola Leonard

What are the most powerful and influential cards from the 1994 Legends set? Here are the top cards printed in the set, according to AI.



What are the top ten cards from the Legends set?


The "Legends" set, released in 1994, introduced many iconic cards that have had a lasting impact on Magic: The Gathering. Here are ten of the most powerful and influential cards from that set, considering their power level and historical significance in the game:


1. The Tabernacle at Pendrell Vale



The Tabernacle at Pendrell Vale is a legendary land that imposes a maintenance cost on creatures, requiring their controllers to pay one mana for each creature they control at the beginning of their upkeep.


This card significantly hampers creature-heavy strategies by taxing their mana resources, often forcing players to make tough decisions about which creatures to keep. Its impact is most notably felt in Legacy and Vintage formats, where it disrupts aggressive and swarm tactics, providing a powerful tool for control and prison decks.


 

2. Moat



Moat is an enchantment that prevents all non-flying creatures from attacking, effectively shutting down many aggro and midrange strategies that rely on ground-based creatures. This card is a cornerstone in control decks, providing a strong defensive mechanism that forces opponents to find alternative ways to deal damage. Its influence is evident in the way it shapes the metagame, requiring players to include flying creatures or direct damage spells to bypass its effect.


 

3. Mana Drain



Mana Drain is one of the most powerful counterspells ever printed, not only countering a target spell but also adding an amount of colorless mana equal to the countered spell's mana cost to the controller's mana pool in the next main phase.


This card provides immense tempo advantage, allowing blue decks to counter key threats while ramping into their own powerful spells earlier than usual. Its impact is profound in Vintage and Commander formats, where the ability to generate large amounts of mana can swing games dramatically.


 

4. Sylvan Library



Sylvan Library is an enchantment that allows players to draw additional cards at the beginning of their draw step, then put two cards back on top of their library or pay 4 life for each card they wish to keep.


This card filtering ability is invaluable, providing card selection and potential card advantage at the cost of life. Sylvan Library has been a staple in various green-based strategies, particularly in Legacy and Commander, where its draw manipulation can significantly improve a deck's consistency and power.


 

5. Chains of Mephistopheles



Chains of Mephistopheles is an enchantment that disrupts card draw by forcing players to discard a card whenever they would draw a card beyond the first in their draw step, then draw another card.


This effect severely hinders decks that rely on drawing multiple cards per turn, such as combo and control strategies. Its ability to disrupt card draw engines and force opponents into suboptimal plays has made it a valuable tool in Legacy, particularly in decks looking to control the game by limiting their opponents' resources.


 

6. Karakas



Karakas is a legendary land that can tap to return a legendary creature to its owner's hand. This ability provides a powerful means of dealing with opposing legendary creatures, including popular Commanders in the Commander format and key threats in Legacy.


Karakas's utility as both a defensive and offensive tool has solidified its place in many white-based control and midrange decks, offering an efficient and repeatable answer to some of the game's most powerful creatures.


 

7. Concordant Crossroads



Concordant Crossroads is an enchantment that grants all creatures haste, allowing them to attack or use activated abilities immediately upon entering the battlefield. This card enables explosive plays, particularly in combo decks that rely on assembling multiple creatures in a single turn.


Its global effect can be a double-edged sword, benefiting opponents as well, but in the right deck, it provides unparalleled speed and aggression. Concordant Crossroads has seen play in various formats, including Commander, where it can enable swift victories by catching opponents off guard.


 

8. Underworld Dreams



Underworld Dreams is an enchantment that deals one damage to an opponent whenever they draw a card. This card serves as a powerful deterrent against decks that rely on drawing multiple cards per turn and can slowly whittle down an opponent's life total over the course of the game.


Its synergy with other black control and prison strategies, as well as combo decks that force opponents to draw numerous cards, has cemented its place in various formats, particularly in casual and Commander play.


 

9. All Hallow's Eve



All Hallow's Eve is a sorcery with a delayed trigger that reanimates all creature cards from all graveyards to the battlefield under their owners' control after two turns. This mass reanimation effect is both powerful and unique, providing a game-changing play that can turn the tide in reanimation strategies.


Its delayed nature requires careful planning, but when executed correctly, it can overwhelm opponents with a sudden influx of creatures. All Hallow's Eve has been a cornerstone in various reanimator decks, particularly in casual and Commander formats, where its potential for dramatic game swings is highly valued.


 

10. The Abyss



The Abyss is a powerful enchantment that forces each player to sacrifice a non-artifact creature at the beginning of their upkeep. This card creates a constant creature removal effect that can lock down the battlefield, especially against creature-heavy decks.


It has been a staple in control and prison strategies, particularly in Legacy, where its ability to continuously remove threats provides a significant advantage. The Abyss's influence is seen in the way it shapes deck construction, often pushing players to include artifact creatures or ways to protect their key creatures.


 


These cards have not only been powerful in their own right but have also shaped deck-building and strategy in the broader Magic: The Gathering community over the years.

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